#pragma once
#include <string>

class Character
{
private:
	short maxHP;
	int hP;
	short attack;
	short defense;
	string name;

public:
	Character();
	virtual int getHP() = 0;
	virtual void damageTaken(int) = 0;
	virtual string getName() = 0;
	virtual short getMaxHP() = 0;
	~Character();
};